74 points by surprisetalk 14 days ago | 96 comments
DannyPage 13 days ago
A big focus is (rightly) on rural areas, but mobile internet packet loss can also a big issue in cities or places where there are a lot of users. It's very frustrating to be technically online, but effectively offline. An example: Using Spotify on a subway works terribly until you go into Airplane mode, and then it suddenly works correctly with your offline music.
epistasis 13 days ago
When Apple did their disastrous Apple Music transition, I was in the habit of daily recreation that involved driving in areas without mobile access.

All of a sudden one day, I was cut off from all my music, by the creators of the iPod!

I switched away from Apple Music and will never return. 15 years of extensive usage of iTunes, and now I will never trust Apple with my music needs again. I'm sure they don't care, or consider the move a good tradeoff for their user base, but it's the most user hostile thing I've ever experienced in two decades on Apple platforms.

w10-1 13 days ago
Forget internet: just sync.

Add music on macOS, and on your phone. Then sync.

RESULT: one overwrites the other, regardless of any settings.

You no longer have the audio you formerly owned.

rsync 13 days ago
In 2025 I have a dedicated pixel5 with no SIM card that is nothing but an mp3 player.

It has nothing installed but VLC.

Life is too short to deal with the ridiculous interoperability of (simple music files) and (any modern computing platform).

hexfish 13 days ago
Where would one get these MP3 files? Not everything is on Bandcamp and torrenting everything feels like a part time job, but maybe I just have too much music I like.

I still remember spending days inside during summers as a kid, downloading, cataloging and tagging MP3 files while others were probably experiencing life haha.

But I do long for the days where I could just press 'play' and I would hear music, without waiting for Spotify's Electron crap to finish loading its 'optimistic UI', declining 10 cookie popups and agreeing to upload the soul of my unborn kids to Daniel Ek's private cloud.

dsr_ 12 days ago
A USB CD reader costs $20-30 and will probably also read and write DVDs.

Software using libparanoia and lame or ffmpeg is free. The very first time you use it, you might spend 30 minutes figuring things out. It generally takes 3-8 minutes to rip and encode a full CD these days.

The market for CDs and used CDs is quite open. $10-15 for an album is quite common. For those not aware, an album is usually 8-20 songs, so roughly the same $0.99 price as for individual tracks -- but without DRM, and with physical backup.

An awful lot of artists have their own shops; frequently, if you buy the CD from there, you also get a digital copy in WAV, FLAC or MP3 immediately.

I make my music library available as a read-only NFS export in my house network, and remotely via various bits of software to members of my family.

jorams 13 days ago
> Where would one get these MP3 files? Not everything is on Bandcamp

A lot of music is still available for sale, if not through Bandcamp then through stores like Qobuz[1]. Sometimes I have to look around for a bit to find a store that sells what I'm looking for, but I can usually find it on Bandcamp or there. Occasionally it's not for sale, in which case I don't feel bad about torrenting or downloading from YouTube, but that's rare.

[1]: https://www.qobuz.com/shop

shadowfacts 12 days ago
The big digital music stores are DRM-free these days (iTunes and Amazon both are). There's also Qobuz if you want to avoid the tech giants (though most of your money ends up going to record labels, so does it really matter?).
babypuncher 13 days ago
There's a whole cottage industry of Android powered digital music players. They usually skimp on things like screen quality and compute power, but add things like microSD slots, physical transport controls, and high quality DAC & amp hardware. It's gotten very competitive in recent years.
jay_kyburz 13 days ago
I sometimes look at these and daydream about owning one, then I slap myself and just put music on my phone. My hearing is just not that great these days, I doubt I could hear the difference.
copperx 13 days ago
What is the function of parentheses here?
rjbwork 13 days ago
Think of them as variables - a stand in for any given file format or modern operating system.
ofalkaed 13 days ago
The language itself gets that across without the parenthesis, literally what was said.
interstice 13 days ago
Some people like the clarity of dividing up sentences to avoid any possible misinterpretation.
ashdksnndck 13 days ago
The parentheses eliminate this alternative interpretation:

> Life is too short to deal with (the ridiculous interoperability of simple music files) and (any modern computing platform).

apitman 13 days ago
> All of a sudden one day, I was cut off from all my music, by the creators of the iPod!

iCloud: $1000 in Apple's pocket

simonw 13 days ago
Did the "download" option in Apple Music not work? Or was that not available when they first launched the new app?
amendegree 13 days ago
The OP already had the music downloaded to his device. When apple switched to the streaming service they deleted all that… you still technically owned the music, but now it had to be streamed. I also don’t recall if they started with an offline feature.
Spooky23 13 days ago
The magic was that you had to have iTunes Match or manually sync. Years later, few people remember or are still shaking their fist and babbling over U2.

Apple didn’t communicate that well and many folks lost stuff, particularly if they are picky about recordings.

All of the CD collection stuff has degraded everywhere as the databases of tracks have been passed around to various overlords.

foobarchu 13 days ago
As someone who didn't have an iPhone during that switch (haven't since 2014), what happened to music that isn't in Apple Music? Streaming services are famously incomplete databases.
Spooky23 13 days ago
If you have iTunes Match, it syncs to the cloud for $25/year. (https://support.apple.com/en-us/108935)

Otherwise, you sync with iTunes/Music.app or manage outside of Apple like we did from 2000 till whenever match came out.

My wife had an extensive collection of recordings that aren’t available on Apple Music and never will be, and they’ve flawlessly synced since Match came out like 20 years ago.

I think the complaints about album are 100% legit. But a lot of the lost data/miscategorized albums are likely more related to old farts like me forgetting that many of my “CD rips” may have fallen off the Napster truck 30 years ago.

Apple when it comes to purchased music has been pretty awesome to its customers. (Apple Music… meh) Buying songs has been a sideshow for what… a decade? Unlike many providers, it’s all still there humming away. Every person involved is long retired, it’s still alive.

thom 13 days ago
Mine just magically worked the whole time. In fact just last week I noticed I still had CD scratch artefacts in one of my tunes on Apple Music which I must have ripped 20-25 years ago (and went and redownloaded it from Apple instead).
icedchai 13 days ago
I never ran into this. I've never switched to to their streaming service and still use the iTunes app on my phone, which lets you download.
Henchman21 13 days ago
Well my library was essentially destroyed by their actions. Albums that I own and ripped my damn self now have holes in them — all the wildly popular tracks on many of my albums are gone. The metadata still shows the track but it won’t play. The artwork I carefully curated was overwritten with unrelated junk albums, often $0.99 compilations that you might’ve found in a bargain bin 20 years ago. Even the data I created myself Apple felt zero issue with overwriting it themselves.

Oh and all my lossless got shit on.

Fuck me I guess??

kccqzy 13 days ago
Yeah but many albums are only available via streaming, not for purchasing outright.
babypuncher 13 days ago
When media companies refuse to sell me something, I take it as permission to sail the high seas for it
epistasis 13 days ago
There was a random smattering of songs from my library on my device, but not according to anything I regularly listened to.

I couldn't be bothered to spend time manually selecting stuff to download back then. It was offensive to even ask that spend 30 minutes manually correcting a completely unnecessary mistake on their part. And this was during a really really bad time in interface, with the flat ui idiocy all the rage, and when people were abandoning all UI standards that gave any affordances at all.

If I'm going to go and correct Apple's mistake, I may as well switch to another vendor and do it. Which is what I did. I'm now on Spotify to this day, even though it has many of the problems as Appple Music. At least Spotify had fewer bugs at the time, and they hadn't deleted music off my device.

Good riddance and I'll never go back to Apple Music.

Rebelgecko 13 days ago
At least when I last tried the android version of the Apple Music app, when you're technically but not reliably connected to the Internet (captive portal, crappy signal quality, etc), operations like play/next track/previous track would hang for 60 seconds before the UI responded
mr_toad 13 days ago
Yeah you need to navigate to “Library -> Downloaded Music” and play from there. Otherwise it will try and phone home.
joshmarinacci 13 days ago
It did have that at launch, but the transition was very confusing. There was (is?) an "iTunes Match" thing to replicate your personal mp3s in the cloud rather than uploading them. It was a real mess.
crazygringo 13 days ago
This a million times. Spotify on the subway is infinitely frustrating until you go into airplane mode.

Ideally, apps shouldn't detect if you have internet and then act differently. They should pull up your cached/offline data immediately and then update/sync as attempted connections return results.

The model where you have offline data but you can't even see your playlists because it wants to update them first because it thinks you have internet is maddening.

_carbyau_ 13 days ago
Caching for the user experience seems to be not a thing anymore.

Back button in my browser for a static page redownloads it and the accompanying however many MB of framework...

Now I open links in new tabs always.

alterom 12 days ago
Oh, one of the learned behaviors to compensate for stupid tech, along with e.g. obsessively copying a long comment lest the page decides to reload tO sHoW nEw cOnTenT while I'm typing.

(FB Lite "app" - as well as mobile FB site - are notorious offenders there)

epistasis 12 days ago
I think around 2015, when "mobile-first" became super popular, in the rush to market people just forgot that a network is a network, and you have to actually handle broken connections. Which is ironic because mobile networks are where you really need to plan for all the usual network edge cases, unlike wired networks where the edge cases are far less common.
bityard 13 days ago
Very good point. We had several power outages lasting a few hours lately. (One was just last night.) Every time this happens, my phone's mobile data is totally unusable because the whole neighborhood switches over from scrolling facebook (et all) on their wifi to scrolling facebook on mobile.

I can (and do) find things around the house that don't depend on a screen, but it's annoying to know that I don't really have much of a backup way to access the internet if the power is out for an extended period of time. (Short of plunking down for an inverter generator or UPS I suppose.)

BenjiWiebe 13 days ago
If your ISP is available during a power outage (as they should be) a UPS that only powers a WiFi router could be quite small/cheap.

Or you could use a Raspberry Pi or similar and a USB WiFi adapter (make sure it supports AP mode) and a battery bank, for an "emergency" battery-operated WiFi router that you'd only use during power outages.

EDIT: Unless your ISP's CPE (modem/whatever) runs on 5 volts, you'd need more than just a USB power bank to keep things going. Maybe a cheap amazon boost converter could get you the extra voltage option.

stephen_g 13 days ago
Cable internet (HFC) might not work in power outages (depending on the network design) because often the optical nodes and amplifiers out in the streets are often not battery backed.

Cellular, FTTH and DSL do usually have battery backup though so should continue to work with a UPS.

DamonHD 13 days ago
FWIW the routers I have owned over the last few years have been 12V @ 1A.

I run my router + my RPi server off-grid with ~1kWh of usable (lead-acid) battery capacity.

So with those and my laptop's battery, I sailed into our last couple of minor daytime power cuts without even noticing. Sounds of commotion from neighbours alerted me that something was up!

deltaburnt 13 days ago
It's deeply ironic how awfully designed the NYT games app is for offline use given many people use it on the subway. Some puzzles will cache, others won't. They only cache after you manually open them.
hypeatei 13 days ago
I'm on fiber at home and my ISP did a backend update which is dropping packets specifically on IPv6 for some reason. Most sites are unusable and other software isn't handling it very well (e.g. android) with frequent "no internet" popups.
98codes 13 days ago
The only thing worse than no internet is one bar of signal.
dghlsakjg 13 days ago
Spotify deals with degraded connections absolutely horrendously (on iOs anyway).

If I have a podcast already downloaded, but I am on an iffy connection, Spotify will block me from getting to that podcast view while it tries to load the podcast view from the web instead of using downloaded data.

I frequently put my phone in airplane mode to force spotify into offline mode to get content to play.

usmanity 13 days ago
100% this, I am almost always on 5G or LTE but in some areas in my city it seems like not even a webpage will load on either. In this case, using any apps is useless and google/kagi search feels like it takes too long to find something basic.
rendaw 13 days ago
Also subways, and people with cheap data plans that get throttled after 1GB. Google maps regularly says "no results found" because the connection times out.
froddd 13 days ago
I’ve found Google Maps to be one of the worst offenders, often getting in a pickle when my phone is switching between 4G and 5G. What’s frustrating is that the state it gets in is irrecoverable: the only thing that works then is force-quitting, then reopening the app.
genocidicbunny 13 days ago
Speaking of Airplanes, I also frequently have issues with apps and websites when using in-flight wifi due to the high latency and packet loss. Incidentally, Spotify is one of said apps, which often means I need to manually set it to offline mode to get it to work.
zeinhajjali 13 days ago
This reminds me of a project I worked on for a grad school data science course here in Canada. We tried to map this "digital divide" using public data.

Turns out, it's really tough to do accurately. The main reason is that the public datasets are a mess. For example, the internet availability data is in neat hexagons, while the census demographic data is in weird, irregular shapes that don't line up. Trying to merge them is a nightmare and you lose a ton of detail.

So our main takeaway, rather than just being a pretty map, was that our public data is too broken to even see the problem clearly.

I wrote up our experience here if anyone's curious: https://zeinh.ca/projects/mapping-digital-divide/

morleytj 13 days ago
Really interesting perspective, thanks for sharing.

I think in so many fields the datasets are by far the highest impact thing someone can work on, even if it seems a bit mundane and boring. Basically every field I've worked in struggles for need of reliable, well maintained and open access data, and when they do get it, it usually sets off a massive amount of related work (Seen this happen in genetics, ML of course once we got ImageNet and also started getting social media text instead of just old newspaper corpuses).

That would definitely be advice I'd give to many people searching for a project in a field -- high quality data is the bedrock infrastructure for basically all projects in academic and corporate research, so if you provide the data, you will have a major impact, pretty much guaranteed.

hardolaf 13 days ago
I'm in the USA with nominally a 1.25 Gb/s down, 50 Mb/s connection from my cable ISP. And you'd think that it would be fast, low latency, and reliable. Well that would be true except my ISP is Xfinity (Comcast). At least 4 times per week, I experience frequent packet loss that works with older web servers but makes most newer TCP based technology just fail. And the connection will randomly fail for 10 minutes to 2 days at a time and sure they give me a credit for it.

So anyways, I bring this up with my local government in Chicago and they recommend that I switch to AT&T Fiber because it's listed as available at my address in the FCC's database. Well, I would love to do that except that

1. The FCC's database was wrong and rejected my corrections multiple times before AT&T finally ran fiber to my building this year (only 7 years after they claimed that it was available in the database despite refusing to connect to the building whenever we tried).

2. Now that it is in the building, their Fiber ISP service can't figure out that my address exists and has existing copper telephone lines run to it by AT&T themselves so their system cannot sell me the service. I've been arguing with them for 3 months on this and have even sent them pictures of their own demarc and the existing copper lines to my unit.

3. Even if they fixed the 1st issue, they coded my address as being on a different street than its mailing address and can't figure out how to sell me a consumer internet plan with this mismatch. They could sell me a business internet plan at 5x the price though.

And that's just my personal issues. And I haven't even touched on how not every cell phone is equally reliable, how the switch to 5G has made many cell phones less reliable compared to 3G and 4G networks, how some people live next to live event venues where they can have great mobile connections 70% of the time but the other 30% of the time it becomes borderline unusable, etc.

bombela 12 days ago
I have AT&T fiber 1Gb/s symmetric in the bay area. It is much better than the XFinity coax/cable from before. I still have random slow down and packet loss though. I suspect the shared fiber is oversubscribed one too many times.
HPsquared 13 days ago
Oddly fitting (or perhaps that's double irony) that your "mapping the digital divide" project was derailed by the literal digital mapping division boundaries.
esseph 13 days ago
nine_k 13 days ago
At one of my previous jobs, we designed a whole API to be slightly more contrived but requiring only one round-trip for all key data, to address the iffy internet connectivity most of our users had. The frontend also did a lot of background loading to hide the latency when scrolling.

It's really eye-opening to set up something like toxiproxy, configure bandwidth limitations, latency variability, and packet loss in it, and run your app, or your site, or your API endpoints over it. You notice all kinds of UI freezing, lack of placeholders, gratuitously large images, lack of / inadequate configuration of retries, etc.

devmor 13 days ago
This reminded me of a feature request I dealt with at an employer, while working on backoffice software for a support team. The software loaded a list of all current customers on the main index page - this was fine in the early days, but as the company grew, it ended up taking nearly a whole minute before the page was responsive. This sucked.

So I was tasked with fixing the issue. Instead of loading the whole list, I established a paginated endpoint and a search endpoint. The page now loaded in less than a second, and searches of customer data loaded in a couple seconds. The users hated it.

Their previous way of handling the work was to just keep the index of all customers open in a browser tab all day, Ctrl+F the page for an instant result and open the link to the customer details in a new tab as needed. My upgrades made the index page load faster, but effectively made the users wait seconds every single time for a response that used to be instant at the cost of a one time per day long wait.

There's a few different lessons to take from this about intent and design, user feedback, etc. but the one that really applies here is that sometimes it's just more friendly to let the user have all the data they need and allow them to interact with it "offline".

sfn42 13 days ago
There's no reason you can't have the cake and eat it too. If google can index the entire web and have search results and AI results for you in an instant, then you can give users instant customer search for a mid sized corp. A search bar that actually worked fast would have done the same as their Ctrl f workflow.

Of course if the system is a total mess then it might have been a lot of work, but what you describe is really more of a skill issue than a technical limitation.

12 days ago
devmor 12 days ago
I would not consider Google search, nor its AI overview an example of a good system.

It is an effective product, in so far as it generates revenue, but it is not an example I would use to describe a system that provides a good and useful experience to its end users - which was and generally is my goal when designing software.

sfn42 12 days ago
I didn't say it was good, I said it was fast. Those two things are often correlated though, the app described above certainly doesn't fit my definition of good.

Computers can do unfathomable amounts of computation in the blink of an eye. If your app takes seconds or longer to do stuff it's probably because it's ass. Nearly all common operations should be measured in nano or milliseconds. If they're slow it's probably the dev's fault.

devmor 12 days ago
As your career goes on, you will likely eventually work on large production systems that are not idealized greenfield deployments - at this time, you will have to come to terms with the constraints of Network and I/O bounds, and your dreams of nano and milliseconds will be shattered.

In particular, I welcome you to experience the lovely word of corporate VPNs, whose maintainers and developers seem to have latency expectations that have not changed in 30 years.

sfn42 12 days ago
I'm currently working on one of those wonderful greenfield projects where the monkeys who put it together made these mistakes I describe and everything is slow. Website isn't even in production yet and everything takes 5+ seconds to load for no reason. Because they just store the data the way they got it which is shit, instead of shaping it into something sensible that allows efficient queries.

And yes there's a corporate vpn and fire walls and vents and subnets and whatever else, but when I create a feature it doesn't take 5 seconds to load. It takes milliseconds to load. Because there's nothing in our environment that justifies this bullshit, the guys who built this app just suck. And I'm going to fix it like I always do.

I have also worked on large production systems where I've fixed lots of performance issues. Often I can see them just by reading the code, I'll find some code that looks ass then I'll run it and sure enough it's slow. So I fix it. It doesn't take a profiler or micro optimization, it just takes some basic understanding of what we're doing.

Some times slow code is justified, some times there's just a lot of processing to be done or a lot of network requests to send or something. But most of the time it's just devs who don't understand fundamentals.

devmor 12 days ago
I’m sure your super awesome programming skills that fix infrastructure and eliminate network I/O are very cool!
sfn42 12 days ago
I'm not claiming to eliminate network transfer times. Sending a web request takes some time. But it doesn't take seconds, it takes anywhere from a few to a few hundred milliseconds, given that the request size is relatively small. If you're sending megabytes or gigabytes then obviously it takes longer.

So if you have a website and a backend, the most basic request will be fast. Make an endpoint that just returns hello world, a request to this endpoint will generally take a number of milliseconds. Maybe 10, maybe a few hundred, something like that assuming a decent connection. That's the round trip time, including overhead from protocols and auth etc.

Now you know the best case scenario - when you create a real endpoint that actually does something useful it will be slower. How much slower depends on what you are doing and how. That is what I am talking about. If you send 50 requests from your backend to various other services then obviously it's going to take a lot more time, so we want to avoid sending a lot of requests - especially in series, where the first request has to complete before the next one etc.

We also want to avoid doing a lot of heavy processing. You can do a large amount of processing with no discernible performance impact, but at some point and especially with bad algorithms this processing time can explode and make your system slow. For example I once looked at some code to generate a report that took 25 minutes to run. It was getting two lists of objects and combining them by iterating through the first one and linear searching the other for a match by id. The time complexity of this is O(n^2). I turned the other list into a dictionary which allows O(1) lookup, eliminating the O(n) linear search, making the overall time complexity O(n) and the report generated in less than 5 minutes. Still painfully slow by my standards, and I'm sure I could have optimized it further if I didn't have more important tasks to work on, but it's a pretty good improvement from a few minutes of work.

Another common culprit is just sending too much data. I've seen websites where a request returns huge Json documents of multiple megabytes, then uses a tiny fraction of the data. By changing the system so that the website only fetches the data it needs you can reduce the request time from seconds to milliseconds.

I hope this gives you a better idea of what I'm saying.

devmor 11 days ago
I don't really know how else to lead you to understand that when you query a data source you do not have control over, through a network you do not have control over, you cannot make the interface work faster than the response from that data source. No matter how good your programming skills are, your endpoint cannot return data faster than it retrieves it.
sfn42 11 days ago
I completely understand that. You just haven't mentioned it until now.

You could also look for inefficiencies in the search. Maybe the query is inefficient, maybe you can make use of database functionality such as full-text search and/or indexes etc. If you don't have access to make those changes to the db, you can cache the data in your backend memory, your own DB, Redis or whatever you prefer, so your app can be nice and snappy regardless of how ass your dependency is.

thunderfork 12 days ago
[dead]
grishka 13 days ago
VKontakte has a very clever but at the same time cursed solution to this — the `execute` API method. It takes JS-like code that runs server-side. You can make up to 25 API calls and transform the data any way you please before returning it to yourself, all for the cost of one network request. Working with every other API after that feels like a massive regression.
Tteriffic 13 days ago
Years ago API’s and apps that used them were expected to do some work offline and on slow networks. Then, suddenly, everyone was expected to have stable Internet to do anything. The reason, I think, is the few apps that expected to be always online seemed better to users and easier to architect. So most architectures went that way.
sfn42 13 days ago
The reason is developers are worse. A decade or two ago, developers were nerds who loved tinkering with computers. Today tech is big money so everyone wants in. Most devs don't care, it's just a paycheck. Until someone starts setting expectations and holding people responsible for their trash code, we'll continue to see code monkeys write broken codebases. Not to mention where is the mentorship? I've worked as a mechanic, I've worked in construction, I've worked in a store. In all the above, I was mentored. Not for very long in the store but still, the other two have 2 year apprenticeship programs.

The i got a degree and a dev job, apprenticeship? Nah dude here's a big legacy app for you, have fun. Mentorship? Okay I technically had a mentor. We had a lunch every couple months, talked about stuff a bit but nothing much. And I mean this is going to sound a bit pompous but I'm above average. I had mostly A's in university, I finished every single project alone and then helped others. I was a TA. I corrected the professors when they made mistakes. I wrote a lot of code in my free time. I can't imagine what it must be like for one of my peers who honestly didn't know Jack shit and still graduated somehow.

I'm working on an app right now, took over after two other guys worked on it for about a year. This app isn't even in prod yet and it's already legacy code. Complete mess, everything takes like 5 seconds to load, the frontend does a crapload of processing because the data is stored and transferred in entirely the wrong structure so basically they just send all the data and sort it out on the frontend.

I honestly think the fastest way to get this app working properly is to scrap the whole thing and start from scratch but we have a deadline in a couple months so I guess I'll see how it goes.

_carbyau_ 13 days ago
> Then, suddenly, everyone was expected to have stable Internet to do anything.

I had reasonable - not mega - internet in Australia at the time. But the first 5 years of Steam sucked hard. Get home from work, go to play [game of choice] only to find it will take hours to update.

nikanj 13 days ago
You also get a surprisingly large amount of pushback for refactorings like this, because a lot of professional developers have been taught to value code quality and API purity over such frivolities as actual user experience.
baby_souffle 13 days ago
I wish more developers bothered to test on flaky connections. Absolutely infuriating when an app can't keep up with your muscle memory...
Sanzig 13 days ago
While many websites are bad for large unoptimized payloads sizes, they are even worse for latency sensitivity.

You can easily see this when using WiFi aboard a flight, where latency is around 600 msec at minimum (most airlines use geostationary satellites, NGSO for airline use isn't quite there yet). There is so much stuff that happens serially in back-and-forth client-server communication in modern web apps. The developer sitting in SF with a sub-10 ms latency to their development instance on AWS doesn't notice this, but it's sure as as heck noticeable when the round trip is 60x that. Obviously, some exchanges have to be serial, but there is a lot of room for optimization and batching that just gets left on the floor.

It's really useful to use some sort of network emulation tool like tc-netem as part of basic usability testing. Establish a few baseline cases (slow link, high packet loss, high latency, etc) and see how usable your service is. Fixing it so it's better in these cases will make it better for everyone else too.

catwhatcat 13 days ago
NB modern browsers have a "throttling" dropdown/selector built-in to the dev tools (under 'network') alike tc-netem
HPsquared 13 days ago
Someone needs to package a browser bundled with a variable latency network layer. Maybe a VM?
odo1242 13 days ago
Chrome and Firefox and Safari let you add latency in developer tools
HPsquared 13 days ago
Oh right, that's pretty cool. I thought the throttling was only bandwidth.
ethan_smith 11 days ago
Absolutely this. I've noticed more developers recently going back to basics - sites like gearscouts.com and diskprices.com are perfect examples. Zero React bloat, just clean HTML/CSS that loads instantly and works flawlessly even on sketchy connections. The information density is incredible compared to most modern sites.

What kills me is that 90% of these heavy SPAs are doing pretty mundane stuff - showing product listings, displaying articles, basic forms. You really don't need a React framework plus a dozen dependencies just to show some images and text. The old "boring" approach of server-rendered pages with a sprinkle of vanilla JS actually provides a better UX for most use cases, especially when the network isn't perfect.

The irony is that by chasing "modern" development practices, we've made the web worse for users while making it more complex for developers. Sometimes the simple solution really is the best solution.

[1] https://gearscouts.com

[2] https://diskprices.com

immibis 13 days ago
You can also just live in New Zealand, where your minimum ping time to anywhere relevant is 200-300ms.
linsomniac 12 days ago
As mentioned, this article is more about slow internet than about "iffy" internet. People are commenting about the need for slimming down pages, removing bloat, but...

There are lots of cases for sending MORE data on "iffy" internet connections.

One of our websites is a real estate for-sale browsing site (think Zillow). It works great from home or office, but if you are actively out seeing properties it can be real frustrating when Internet comes and goes. Where any interaction with the page can take 10-60 seconds to refresh because of latency and packet loss.

A few months ago I vibe-coded a prototype that would locally cache everything, and use cached versions primarily and update the cache in the background. Using developer tools to simulate bad networking it was a day and night experience. Largely because I would fetch first property photos of all properties as well as details about the first few hundred properties that matched your search criteria.

"Bloat" when used intelligently, isn't so bad. ;-)

Swizec 12 days ago
> A few months ago I vibe-coded a prototype that would locally cache everything, and use cached versions primarily and update the cache in the background.

Essentially local-first apps. Have a local database with all the info, use straight up SQL (or whatever) for your interactions, sync periodically with the mothership. Great solution for many usecases.

This was one of the original promises of mobile apps and what makes them better than websites. But the industry went a different way – many mobile and desktop apps became glorified browsers where nothing works without good internet.

zdragnar 12 days ago
The progressive and offline first features available to browsers now can make for a great experience when you don't absolutely need totally up to date information on the page.

So many times I pick up my phone because I'm stuck waiting somewhere, only to realize that I don't have a good connection anymore, and none of the sites I had open are usable anymore.

steelegbr 14 days ago
Just get on the road with a 3/4/5G connection on a mobile phone if you want to understand why we still need to design for "iffy" Internet. So many applications have a habit of hanging when the connection isn't formally closed but you're going through a spotty patch. Connections to cell towers with full bars and backhaul issues are surprisingly common. It's a real problem when you're dealing with streaming media (radio can be in the low kbps) or even WebSockets.
o11c 13 days ago
This fails to address the main concern I run into in practice: can you recover if some resources timed out while downloading?

This often fails in all sorts of ways:

* The client treats timeout as end-of-file, and thinks the resource is complete even though it isn't. This can be very difficult for the user to fix, except as a side-effect of other breakages.

* The client correctly detects the truncation, but either it or the server are incapable of range-based downloads and try to download the whole thing from scratch, which is likely to eventually fail again unless you're really lucky.

* Various problems with automatic refreshing.

* The client's only (working) option is "full page refresh", and that re-fetches all resources including those that should have been cached.

* There's some kind of evil proxy returning completely bogus content. Thankfully less common on the client end in a modern HTTPS world, but there are several ways this can still happen in various contexts.

sfn42 13 days ago
Just don't send big data. Send what you need in order to display the page, for most use cases that is really not much data. There's way too many web apps sending huge amounts of data and using a small fraction of it.
1970-01-01 13 days ago

     wget -c https://zigzag.com/file1.zip

     Note that -c only works with FTP servers and with HTTP servers that support the "Range" header.
potatolicious 13 days ago
A good point. The author does briefly address the point of mobile internet but I think it deserves a lot more real estate in any analysis like this. A few more points worth adding:

- Depending on your product or use case, somewhere between a majority and a vast majority of your users will be using your product from a mobile device. Throughput and latency can be extremely high, but also highly variable over time. You might be able to squeeze 30Mbps and 200ms pings for one request and then face 2Mbps and 4000ms pings seconds later.

- WiFi generally sucks for most people. The fact that they have a 100Mbps/20Mbps terrestrial link doesn't mean squat if they're eking out 3Mbps with eye-watering packet loss because they're in their attic office. The vast majority of your users are using wireless links (WiFi or cell) and are not in any way hardlined to the internet.

aidenn0 13 days ago
I don't use an iPhone, but my wife does. She says that it will remove apps from the device that you haven't used in a while, and then automatically re-download when you try to run them. On our WiFi at home, that's fine, but if we are out and about it can take up to an hour to download a single app.
jurip 13 days ago
You can disable that (Settings → Apps → App Store → Offload Unused Apps.)

It's a nice feature, but it would be even nicer if you could pin some apps to prevent their offloading even if you haven't used them in ages.

joshstrange 13 days ago
> but it would be even nicer if you could pin some apps to prevent their offloading even if you haven't used them in ages.

That change would make _viable_ for me at all, right now it's next to useless.

Currently iOS will offload apps that provide widgets (like Widgetsmith) even when I have multiple Widgetsmith widgets on my 1st and 2nd homescreens, I just never open the app (I don't need to, the widgets are all I use). One day the widgets will just be black and clicking on them does nothing. I have to search for Widgetsmith and then make the phone re-download it. So annoying.

Also annoying is you can get push notifications from offloaded apps. Tapping on the notification does _nothing_ no alert, no re-download, just nothing. Again, you have to connect the dots and redownload it yourself.

This "feature" is very badly implemented. If they just allowed me to pin things and added some better UX (and logic for the widget issue) it would be much better.

jurip 13 days ago
Yeah. We have a 112 app in Finland, for making emergency calls and relaying your location. Maybe it's been made at least partially unnecessary by phone network features, but anyway. It's one app I absolutely never ever use except when someday I'll be in an emergency and will want to use it and then it'll be offloaded.
pimlottc 13 days ago
Definitely, I had this problem on an old iPad where it would often decide to unload my password manager...
pimlottc 13 days ago
Note that this should only happen when you're running low on storage. [0] But yes, it can be very annoying.

0: https://support.apple.com/guide/iphone/manage-storage-on-iph...

aidenn0 13 days ago
I've also noticed that the marginal cost of larger storage on an iPhone is significantly higher than on Android (e.g. my phone was $220 with 256GB of storage; it's $100 per 128GB to upgrade the iPhone 16 storage), making people much more likely to be low on storage.
Dylan16807 13 days ago
Last I checked the marginal cost of storage for Google, Samsung, and Apple phones sits around $600/TB. More for lower amounts, less for higher amounts.

I don't look much into phones that don't promise a reasonable support life, but if I go look at motorola all these midrange phones don't even have size options. At least some of them accept microsd.

cosmic_cheese 13 days ago
Some low hanging fruit for reducing app package sizes that tends to be neglected is just going through your dependencies and dropping the ones you don’t need and replacing those with unreasonable file size.

I forget which it was but years ago there was a common customer service library that a lot of apps include that on its own added like 25MB to your app package size. That’s insane, I’ve built and shipped full apps that aren’t that large. Adding that library would’ve over doubled size for questionable utility.

It doesn’t take dropping too many dependencies like that to reduce package size significantly.

smelendez 12 days ago
Physical businesses need to think about this too. Too many seem to assume every customer is tech-savvy and equipped with an iPhone.

Should you assume all your customers have smartphones? Smartphones with internet connections? Working cameras? Zelle? Venmo? Facebook? WhatsApp? Uncracked screens (for displaying QR codes to be scanned)? The ability to install an app?

I recently bought a snack from a pop-up food vendor who could only accept Venmo, which luckily I have, or exact cash, since he didn't have change. I'm pretty sure he only told me this after he handed me my food. I know lots of people who don't have Venmo—some don't want it because they see it as a security risk, some have had their accounts banned, some just never used it and probably don't want to set it up in a hurry while buying lunch.

I also recently stayed at a rural motel that mentioned in the confirmation email that the front desk isn't staffed 24/7, so if you need to check in after hours, you have to call the on-call attendant. Since cell service is apparently spotty there (though mine worked fine), they included the Wi-Fi password so you could call via Wi-Fi. There were also no room phones, so if the Wi-Fi goes out after hours, guests are potentially incommunicado, which sounds like the basis of a mystery novel.

unsnap_biceps 12 days ago
I live in a pretty remote community, but we have a weekly farmer's market during the summer. A few years back, one of the vendors evidently ran some sort of scam on Venmo and Venmo banned everyone that bought anything from the vendor. Practically like a quarter of our community is banned which is a huge issue for other vendors that show up now that only support Venmo.
no_wizard 12 days ago
I’m surprised, mostly because I don’t understand the logic of only taking Venmo and nothing else. The company isn’t well known for great customer service and can be quite hostile to helping with fraudulent transactions (to the point of this, they banned the end users who got scammed, not just the scammer. I also wonder if they were made whole).

Seems like a bad idea to me. Even Square with Cash App support would be better

demosthanos 13 days ago
> This shows pretty much what I'd expect: coverage is fine in and around cities and less great in rural areas. (The Dakotas are an interesting exception; there's a co-op up there that connected a ton of folks with gigabit fiber. Pretty cool!)

Just a warning about the screenshot he's referencing here: the slice of map that he shows is of the western half of the US, which includes a lot of BLM land and other federal property where literally no one lives [0], which makes the map look a lot sparser in rural areas than it is in practice for humans on the ground. If you look instead at the Midwest on this map you'll see pretty decent coverage even in most rural areas.

The weakest coverage for actually-inhabited rural areas seems to be the South and Appalachia.

[0] https://upload.wikimedia.org/wikipedia/commons/0/0f/US_feder...

Workaccount2 13 days ago
This gets down to a fundamental problem that crops up everywhere: How much is x willing to exponentially sacrifice to satisfy the long tail of y?

It's grounds for endless debate because it's inherently a fuzzy answer, and everyone has their own limits. However the outcome naturally becomes an amalgamation of everyone's response. So perhaps a post like this leads to a few more slim websites.

reaperducer 13 days ago
How much is x willing to exponentially sacrifice to satisfy the long tail of y?

Part of the problem is the acceptance of the term "long tail" as normal. It is not. It is a method of marginalizing people.

These are not numbers, these are people. Just because someone is on an older phone or a slower connection does not make them any less of a human being than someone on a new phone with the latest, fastest connection.

You either serve, or you don't. If your business model requires you to ignore 20% of potential customers because they're not on the latest tech, then your business model is broken and you shouldn't be in business.

The whole reason companies are allowed to incorporate is to give them certain legal and financial benefits in exchange for providing benefits (economic and other) to society. If your company can't hold up its end of the bargain, then please do go out of business.

ryandrake 13 days ago
> You either serve, or you don't. If your business model requires you to ignore 20% of potential customers because they're not on the latest tech, then your business model is broken and you shouldn't be in business.

Or, at least the business needs to recognize that their ending support for Y is literally cutting off potential customers, and affirmatively decide that's good for their business. Ask your company's sales team if they'd be willing to answer 10% of their inbound sales calls with "fuck off, customer" and hang up. I don't think any of them would! But these very same companies think nothing of ending support for 'old' phones or supporting only Chrome browser, or programming for a single OS platform, which is effectively doing the same thing: Telling potential customers to fuck off.

Workaccount2 13 days ago
The vagueries of your post highlights the very problem I am addressing. What is an "older phone"? What is a "slower connection"? The bottom 20%? But the post at hand is talking about the bottom 3%, so where is the actual line? When you are in the hot chair, your hand in play, all those things need to be well defined lines.

If I squeeze you to be more precise, it becomes uncomfortable and untenable, as no matter what you are either marginalizing people or marginalizing yourself, your company, or everyone else. It's something where it is extremely easy to have moral high ground when you have zero stake yourself, but anyone who understands the nuance of the problem can see right through it.

sealeck 13 days ago
There's obviously some trade-off here: should your business support fax machines? Work on a Nokia brick? These are clearly impractical. But slow internet connection speeds are a thing that everyone deals with, and therefore it makes sense for your software to be able to handle them.
throw10920 13 days ago
This is an insane moral system that 99.9999% of the world does not share.

Approximately zero people are protesting because Gucci doesn't made a budget line of handbags that those below the poverty line can afford, or because car companies don't make cars that can be driven by quadriplegics, or because Google isn't making a version of Google Docs that operates through the post office mail for people without internet.

Every service, whether from the government or from a company, has some implicit requirements attached to it. Any sane person can see that. Statements like "Part of the problem is the acceptance of the term "long tail" as normal. It is not. It is a method of marginalizing people." indicate a level of detachment from reality, and the fact that you have to use emotionally manipulative phrases like "does not make them any less of a human being" to make your statements even seem halfway plausible conclusively prove this line of argument is on the level of randomly-generated nonsense in terms of logical coherence.

SoftTalker 13 days ago
Nonsense. There are all kinds of businesses that target specific customer segments, and will even flat out refuse to do business with some others.
pfych 14 days ago
I had a frequent 1:30-hour train commute every couple of days to my previous role, and during that time, I learned how horrific our product was to use on a spotty connection.

Made me think more about poor & unstable connections when building out new features or updating existing things in the product. Easily parsable loading states, better user-facing alerts about requests timing out, moving calculations/compute client-side where it made sense, etc.

maxcomperatore 12 days ago
I've shipped stuff used in parts of Latin America and Southeast Asia and one of the biggest lessons was this: latency, not bandwidth, is what kills UX.

A 10mb download over 3G is fine if you can actually start it. But when the page needs 15 round trips before first render, you're already losing the user.

We started simulating 1500ms+ RTT and packet loss by default on staging. That changed everything. Suddenly we saw how spinners made things worse, how caching saved entire flows, and how doing SSR with stale-while-revalidate wasn’t just optimization anymore. It was the only way things worked.

If your app can work on a moving train in Bangladesh, then it's gonna feel instant in SF.

cjs_ac 13 days ago
The first computer I ever used had a 56k modem, but I can empathise with greybeard stories about watching text appear one character at a time from 300 baud modems because of the task-tracking software my employer uses. I load it up in a browser tab in the morning, and watch as the various tasks appear one at a time. It's an impediment to productivity.

The rule I've come up with is one user action, one request, one response. By 'one response', I mean one HTTP response containing DOM data; if that response triggers further requests for CSS, images, fonts, or whatever, that's fine, but all the modifications to the DOM need to be in that first request.

hobs 13 days ago
That's a good one, I recently witnessed a bulleted list being loaded one item/ajax request at a time... that was then awaited so that all of them had to load sequentially.

An amazing thing.

jazzyjackson 13 days ago
Article skips consideration for shared wifi such as cafes where, IME, a lot of students do their work. Consumer wifi routers might have a cap of ~24 clients, and kind of rotate which clients they're serving, so not only is your 100Mbit link carved up, but you periodically get kicked off and have to renew your connection. I cringe when I see people trying to use slack or office365 in this environment.

Grateful for the blog w/ nice data tho TY

hamandcheese 13 days ago
I have never experienced this. Then again, I'm not sure if the cafes I frequent have 24+ people connected to wifi at a time.
jonah-archive 13 days ago
A few years ago I was at a cafe in a venue that had a large conference/gathering, and their router was handing out 24 hour DHCP leases and ran out of IP addresses. It was a fairly technical group so me and a couple other people set up a table with RFC 2322-style pieces of paper with IP/gateway info ("please return when finished") and it worked surprisingly well!
myself248 13 days ago
Did you dub yourselves the Impromptu Assigned Numbers Authority?
dbetteridge 14 days ago
Assume terrible internet and then anyone with good internet is pleasantly surprised how not terrible your websites are.

Youre also opening up to more potential customers in rural areas or areas with poor reception, where internet may exist but may not be consistent or low latency

jmajeremy 13 days ago
I'm a minimalist in this regard, and I really believe that a website should only be as complex as it needs to be. If your website requires fast Internet because it's providing some really amazing service that takes advantage of those speeds, then go for it. If it's just a site to provide basic information but it loads a bunch of high-res images and videos and lengthy javascript/css files, then you should consider trimming the fat and making it smaller. Personally I always test my website on a variety of devices, including an old PC running Windows XP, a Mac from 2011 running High Sierra, an Android phone from 2016, and a Linux machine using Lynx text browser, and I test loading the site on a connection throttled to 128kbps. It doesn't have to run perfectly on all these devices, but my criterion is that it's at least usable.
RajT88 13 days ago
I mean. I prefer my news sites plaintext. I think most video calls should be audio calls, and most audio calls could have been emails.

I lived happily on dialup when I was a teenager, with just one major use case for more bandwidth.

keysdev 13 days ago
Since 2013 I was in a situation where we only has edge internet for half year for 10 ppl. Ever since then I promote text web page. Not everyone has fast Internet.
hosh 13 days ago
There is a (perverse?) incentive to have an always-on network connected to services that can be metered and billed -- that is how we get monthjly recurring revenue. Even hardware companies want in on that -- think HP printers and authorized toner cartridges.

A different perspective on this shows up in a recent HN submission, "Start your own Internet Resiliency Club" (https://news.ycombinator.com/item?id=44287395). The author of the article talks about what it would take to have working internet in a warzone where internet communications are targeted.

While we can frame this as whether we should design our digital products to accommodate people with iffy internet, I think seeing this as a resiliency problem that affects our whole civilization is a better perspective. It is no longer about accomodating people who are underserved, but rather, should we really be building for a future where the network is assumed to be always-connected? Do we really want our technologies to be concentrated in the hands of the few?

mlhpdx 13 days ago
> you should not assume that it's better than around 25Mbps down and 3Mbps up

This is spot on for me. I live in a low-density community that got telcom early and the infrastructure has yet to be upgraded. So, despite being a relatively wealthy area, we suffer from poor service and have to choose between flaky high latency high bandwidth (Starlink) and flaky low latency low bandwidth (DSL). I’ve chosen the latter to this point. Point to point wireless isn’t an option because of the geography.

genewitch 13 days ago
starlink isn't high latency in the US, it's less latency than at&t was on fixed wireless, but about the same as at&t dsl was to the same sites. You're not gunna be an LPB, but 43ms avg from deep south to northeastern US isn't bad. I also like that my internet is essentially immune to whims of weather and power companies and fiber cuts - there was a fiber cut yesterday in Monroe and it took out at&t completely in my area, hundreds of miles away.
bob1029 13 days ago
If you really want to engineer web products for users at the edge of the abyss, the most robust experiences are going to be SSR pages that are delivered in a single response with all required assets inlined.

Client-side rendering with piecemeal API calls is definitely not the solution if you are having trouble getting packets from A to B. The more you spread the information across different requests, the more likely you are going to get lose packets, force arbitrary retries and otherwise jank up the UI.

From the perspective of the server, you could install some request timing middleware to detect that a client is in a really bad situation and actually do something about it. Perhaps a compromise could be to have the happy path as a websocketed react experience that falls back to a ultralight, one-shot SSR experience if the session gets flagged as having a bad connection.

softfalcon 13 days ago
If you are dropping packets and losing data, why would it matter if you're making one request or several?

Even if I SSR and inline all the packages/content, that overall response could be broken up into multiple TCP packets that could also be dropped (missing parts in the middle of your overall response).

How does using SSR account for this?

I have to deal with this problem when designing TCP/UDP game networking during the streaming of world data. Streaming a bunch of data (~300 Kb) is similar to one big SSR render and send. This is because standard TCP packets max out at ~65 Kb.

Believing that one request maps to one packet is a frequent "gotcha" I have to point out to new network devs.

sfn42 13 days ago
The point is you just need to finish the request and you're done, the page is working.

If there's 15 different components sending 25 different requests to different endpoints, some of which are triggered by activities like scrolling etc, then the user needs a consistent connection to have a good experience.

Packet loss in TCP doesn't fail the whole request. It just means some packets need to be resent which takes more time.

softfalcon 10 days ago
> Packet loss in TCP doesn't fail the whole request. It just means some packets need to be resent which takes more time.

I hear you. That is the "promise" of TCP.

I have (unfortunately) seen many instances where this is not true.

m3047 12 days ago
Dropping packets is not the whole story...

> If you are dropping packets and losing data, why would it matter if you're making one request or several?

Let's just focus on the second part: why would it matter if you're making one request or several?

Because people make bad assumptions about the order that requests complete in, don't check that previous requests completed successfully, maybe don't know how (or care) because that's all buried in some frontend framework... maybe that's the point!

> Believing that one request maps to one packet is a frequent "gotcha" I have to point out to new network devs.

What is a "network dev"? Unless they're using UDP... maybe you're thinking of DNS? Nah probably not. QUIC? Is that the entire internet for you? Oh. What about encryption? That takes whole handshakes.

Send one packet, recipient always receives one packet, is a "gotcha" I have to point out to experienced network administrators... along with DNS requires TCP as well as UDP these days, what with DNSSEC, attack mitigations, etc.

softfalcon 10 days ago
Thank you for opening the can of worms. That was my goal when I asked this question!

As for what am I thinking of? All of the above! They're all part of my day job for the software I build.

Also, this isn't meant to be flippant, I agree with what you're saying! :D

m3047 10 days ago
> This is because standard TCP packets max out at ~65 Kb.

BTW, frags are bad. DNS infra is still kneecapped by what turned out to be an extremely exuberant kicking of the can down the road packaged as "best practice". I think the architectural discussion must have been "100 nameservers for an AD domain, plus AUTHORITY and ADDITIONAL, not to mention DNSSEC..." "Oh UDP is fine. Frags aren't a problem, the routers and smart NICs will handle it fine." "4096 ought to be enough for anybody." "Good. I'll have another Old Fashioned then." And then the clever attacks begin.

Jumbos are great, but the PMTU has to support it. Localhost or a datacenter, maybe a local network. Somewhere between BIND 9.12.3 and BIND 9.18.21 the default for max-udp-size changed from 4096 to 1232. Just sayin....

the8472 13 days ago
> all required assets inlined

FSVO required. Images beyond a few bytes shouldn't be inlined for example since loading them would block the meat of the content after them.

dinosaurdynasty 13 days ago
A well done PWA will absolutely beat SSR on a shitty connection if it's actually an app.

Cache-control immutable the code and assets of the app and it will only be reloaded on changes. Offline-first and/or stale-while-revalidate approaches (as in the React swr library) can hugely help with interactivity while (as quickly as possible) updating in the background things that have changed and can be synced. (A service worker can even update the app in the background so it's usable while being updated.) HTTP3/QUIC solves the "many small requests" and especially the "head of line blocking" problems of earlier protocols (though only good app/API design can prevent waterfalls). The client can automatically redo bad connections/requests as needed. Once the app is loaded (you can still use code splitting), the API requests will be much smaller than redownloading the page over and over again

Of course this requires a lot of effort in non-trivial cases, and most don't even know how to do it/that it is possible to do.

theandrewbailey 13 days ago
> HTTP3/QUIC solves the "many small requests" and especially the "head of line blocking" problems of earlier protocols (though only good app/API design can prevent waterfalls).

I'd like to introduce you to tight mode:

https://www.smashingmagazine.com/2025/01/tight-mode-why-brow...

pianom4n 12 days ago
Despite the title, the article doesn't talk about "iffy internet" at all. It's all about "slightly slow" internet which is a complete non-issue except for large downloads (e.g. modern games).

Congested and/or weak wifi and cell service are what "iffy" is about. Will a page _eventually_ load if I wait long enough? Or are there 10 sequential requests, 100KBs each, that all have succeed just to show me 2 sentences of text?

PaulHoule 12 days ago
I have two ADSL lines each of which is slightly below the federal broadband definition.

Most kinds of communication products (Zoom) work OK, except for anything from Google.

simonw 13 days ago
Any time I'm on a road trip or traveling outside of major cities it becomes very obvious that a lot of developers don't consider slower network connections at all.

The other issue that's under-considered is lower spec devices. Way more people use cheap Android phones than fancy last-five-years iPhones. Are you testing on those more common devices?

continuational 13 days ago
Here's a fun exercise: Put the front page of your favorite web framework though https://pagespeed.web.dev/

(if you don't have a favorite, try react.dev)

We're using this benchmark all the time on https://www.firefly-lang.org/ to try to keep it a perfect 100%.

zzo38computer 13 days ago
I think you should not assume fast internet or any internet when it is not necessary to do so. Many programs could mostly work without needing an internet connection (e.g. a email program will only need to connect to internet to send/receive; you can compose drafts and read messages that are already received without an internet connection), so they should be designed to work mostly without internet connection where appropriate (this also includes to avoid spyware, etc as well). When you do need an internet connection, you should avoid adding excessive data (for HTML files, this includes pictures, CSS, JavaScripts, etc; for other protocols and file formats it includes other things), too.

For such things as streaming audio/video, there is the codec and other things to be considered as well. If the data can be coded in real time or if multiple qualities are available already on the server then this can be used to offer a lower quality file to clients that request such a file. The client can download the file for later use and may be able to continue download later, if needed.

There is also, e.g. do you know that you should need a video call (or whatever else you need) at all? Sometimes, you can do without it, or it can be an optional possibility.

There is also the avoiding needing specific computers, too. It is not only for internet access, although that is a part of it, too. However, this does not mean that computer and internet cannot be helpful. They can be helpful, but should be overly relied on so much.

The Gemini protocol does not have anything like the Range request and Content-length header, and I thought this was not good enough so I made one that does have these things. (HTTP allows multiple ranges per request, but I thought that is more complicated than it needs to be, and it is simpler to only allow one range per request.)

neepi 13 days ago
Yes. I select everything to work disconnected for long periods of time. I suspect we are in a temporary time of good connectivity. What we really have to look forward to is balkanisation, privacy threats from governments, geopolitical uncertainty and crazy people running our communications infra.

Seems sensible to take a small convenience hit now to mitigate those risks.

ryukoposting 13 days ago
The author glosses over this a bit, but designing for latency and unreliability is important for good UX too. It's not just about keeping things small, it's about making sure the UI is usable in the face of high latency connections, and tolerant of intermittent failure. I can't count the number of times I've had an app shit the bed as I'm leaving my apartment and my phone switches from wi-fi to cell.
jebarker 13 days ago
Yes, for the same reason we should design for low end HW: it makes everyone’s experience better. I wish websites and apps treated phoning home as a last resort.
kulahan 13 days ago
This feels so much like a totally obvious question, I was surprised this was even the actual topic of discussion rather than a lead-in to another, actually questionable idea.

This is a major part of why I cannot stand software devs (I am loathe to call them “engineers”). Of COURSE YOU SHOULD design for an iffy internet. It’s never perfect. Thank the LORD code monkeys don’t build anything important like bridges or airplanes.

esseph 13 days ago
You're right, but they do make things like:

* Heart monitors

* Medication dosage systems

* Precision Guided Munition targeting systems

* "AI" controlled suicide drones

* 911 systems

* Software-controlled building-wide fire monitoring and suppression systems

Tons of other stuff.

Has your head exploded yet? Hint: Nobody seems to give a damn.

kulahan 12 days ago
Yes I know, they also handle the entire planet’s banking system. It’s a travesty that they even seem to be smug about the fact that most of the field is absolutely terrible at making software and simply don’t seem to realize why that’s bad.
wat10000 13 days ago
So much software guidance can be subsumed by a simple rule:

Use the software that you make, in the same conditions that your users will use it in.

Most mobile apps are developed by people in offices with massive connections, or home offices with symmetric gigabit fiber or similar. The developers make sure the stuff works and then they're on to the next thing. The first time someone tries to use it on a spotty cellular connection is probably when the first user installs the update.

You don't have to work on a connection like that all the time, but you need to experience your app on that sort of connection, on a regular basis, if you care about your users' experience.

Of course, it's that last part that's the critical missing piece from most app development.

DamonHD 13 days ago
"eat your own dogfood" or "dogfooding"
genewitch 13 days ago
i'd argue that op specifically talked about developers that dogfood their own software, but they don't do it as a customer would.

i am unsure if there is a different word for the idea, but dogfooding is not it. In my opinion.

wat10000 12 days ago
Dogfooding certainly goes a long, long way and is a big part of this. But I agree, it doesn’t quite cover cases where your users are in different circumstances than your own. If you make a networked app and your developers spend all their time in a city with great cellular connectivity, you’ll want to deliberately use the app with poor connectivity to replicate the conditions of that subset of your users.
DamonHD 12 days ago
I don't think it's dogfooding if you don't test your stuff as a customer would experience it. For example, do dogs eat it cold but you only heat it hot and smothered in spices?

I attempt as I did way back in the '90s to ensure that a page will load in a bearable time over a nominal 9600 baud modem (~1kBps), and that the first packet window over TCP will contain some useful readable information. (All complicated by TLS handshakes and so on.) And I try not to rely for anything important on any very new features (eg CSS, HTML) so older cheaper hardware will still work.

My main site's home page works reasonably well on the emulator for the very first (CERN) browser, though the <img> tag had not yet been invented, so no images showed!

gadders 13 days ago
A thousand times yes. I hate apps that need to spend 2 minutes or so deciding whether your internet is bad or not, even though they can function offline (Spotify, TomTom Go).
jabroni_salad 12 days ago
I mainly work in a rural area. We have some clients who access the internet through private fixed wireless backhaul mounted to grain silos, satellite such as hughesnet, and DSL. Modern web design on connections like that means that these guys can be unable to download websites the normal way but they can stream a desktop over VDI and browse the net that way pretty reliably.

One of our biggest sticking points when new forms of multifactor came around is that it can sometimes take longer than a minute to deliver a push notification or text message even in areas that are solid red on Verizon's coverage map.

> This is likely worse for B2C software than B2B.

These are regional retail banks that all use the same LOB software. Despite the product being sold mainly to banks, which famously have branches, the developer never realized that there could be more than a millisecond between a client and a server. The reason they have VDI is so their desktop environment is in the same datacenter as their app server. It's a fucking CRUD app and the server has to deal with maybe a couple hundred transactions per hour.

I think this is pretty typical for B2B. You don't buy software because it is good. You buy software because the managers holding the purse strings like the pretty reports it makes and they are willing to put up with A LOT of bullshyt to keep getting them.

morleytj 13 days ago
This is a huge issue for me with a lot of sites. For whatever reason I've spent a lot of time in my life in areas with high latency or jist spotty internet service in general, and a lot of these modern sites with massive payload sizes and chained together dependencies (click this button to load this animation to display the next thing that you have to click to get the information you want) seriously struggle or outright break in those situations.

The ol reliable plain HTML stuff usually works great though, even when you have to wait a bit for it to load.

reactordev 13 days ago
It’s not that we should design for iffy internet, it’s we should design sites and apps that don’t make 1,000 xhr calls and load 50mb of javascript to load ads that also load javascript that refresh the page on purpose to trigger new ad bids to inflate viewership. (rant)
martinald 12 days ago
"Remember that 4G is like 5/1Mbps, and 3G is even worse" this is just completely untrue. 4G can do 300meg+ real world no problem, and even back in the day with DC-HSPDA on 3G you could get 20meg real world.

HOWEVER the main problem (apart from just not having service) is congestion. There is a complete shortage of low bandwidth spectrum which can penetrate walls well in (sub)urban areas, at ~600-900MHz. Most networks have managed to add enough capacity in the mid/upper bands to avoid horrendous congestion, but (eg) 3.5GHz does not penetrate buildings well at all.

This means it is very common to walk into a building and go from 100meg++ speeds on 5G to dropping down to 5G on 700MHz which is so congested that you are looking at 500kbit/sec on a good day.

Annoyingly phone OSs haven't got with the times yet. And just display signal quality for the bars. Which will usually be excellent. It really needs to also have a congestion indicator (could be based on how long your device is waiting for a transmission slot for example).

jdwithit 12 days ago
Yeah the signal strength indicator being BS (or, if we're being charitable, incomplete to the point it's misleading) is extremely frustrating. It's quite common for my iPhone to say I have full bars of LTE or even 5G, yet the data connection is unusable. There's seemingly no correlation between showing a great signal and content actually loading. I would love to see at a glance that there is no point in even trying versus spending a minute fiddling with my phone before giving up in frustration.
martinald 12 days ago
Yeah on Android it's easy to show what band your are connected on via one of the many cell diagnostic apps in the 'top icon' bar. If you're on LTE800/NR700 in a pretty built up area and you have no data then 99% of the time it is congestion. If you're on higher bands which have more bandwidth (though even these days 2100/2300/2600 can get pretty full) then it's less likely to be congestion.
donatj 13 days ago
My parents live just 40 miles outside Minneapolis and use a very unreliable T-Mobile hotspot because the DSL available to them still tops out at a couple megabit. Their internet drops constantly and for completely unknown reasons.

I've been trying to convince them to try Starlink, but they're unwilling to pay for the $500+ equipment costs.

HeyLaughingBoy 13 days ago
I also live about 40 miles outside Minneapolis (SW). They should check if fiber is available. A few years ago the state apportioned a chunk of money to roll fiber out to rural communities and it's well underway at this time. I finally got hooked up a few months ago. We're in an unincorporated township, but it looks like the towns & villages got connected first.

One of my neighbors is apparently using Starlink since I see a Starlink router show up in my Wi-Fi scan.

amendegree 13 days ago
Tbf, it’s $500 in equipment + $50-100 in recurring costs, which I’m sure is much higher than what they’re paying now. If they don’t feel they need internet they probably don’t want to pay significantly more for it.
dghlsakjg 13 days ago
I don't know if this is true on your side of the border, but the equipment is free right now in Canada. Might be worth checking again.
edflsafoiewq 13 days ago
I have one of those too. The connection dropping out is the real crux of the matter I think. If it's merely slow you can just wait longer, but an intermittent connection requires qualitatively different design.

Many people have already said designing for iffy internet helps everyone: this is true for slimming your payload, but not necessarily designing around dropped connections. On a plane or train, you might alternate between no internet and good internet, so you can just retry anything that failed when the connection is back, but a rural connection can be always spotty. And I think the calculus for devs isn't clearly positive when you have to design qualitatively new error handling pathways that many people will never use.

For example, cloning a git repo is non-resumable. Cloning a larger repo can be almost impossible since the probability the connection doesn't drop in the middle falls to zero. The sparse checkout feature has helped a lot here. Cargo also used to be very hard to use on rural internet until sparse registries.

ChrisMarshallNY 12 days ago
I write software for "budget-conscious" orgs.

Translation: shitty servers.

That means that the connection might be fine, but the backend is not.

I need to have a lot of error management in my apps, and try to keep the server interactions to a minimum. This also means that I deal with bad connections fairly well.

ipdashc 13 days ago
It's an edge case, but I noticed that the first two sections focus on people's Internet access at home. But what about when on the move? Public Wi-Fi and hotspots both kinda suck. On those, there are some websites that work perfectly fine, and some that just... aren't usable at all.
_-_-__-_-_- 12 days ago
Even a regular mobile connection 4G-5G can feel spotty with connections/disconnections dropping for a few seconds. I spend some time every summer in rural Haliburton Highlands/North Hastings (middle Ontario), cellular reception is hit and miss, one bar maybe two, voice calls, when successful, sound awful and text messages frequently stay unsent (or send multiple times inexplicably). Unless you can afford starlink, or drive into the next town and hit the library wifi, you're out-of-luck. As you're driving cell service will drop depending on elevation. A quick check of facebook messenger and maybe loading a webpage for information. Forget a fancy app.
coppsilgold 13 days ago
There is also packet loss to consider. When making QUIC, Google fumbled with Forward Error Correction[1] and since then it has been stuck in draftland[2][3].

[1] <https://http3-explained.haxx.se/en/quic-future>

[2] <https://www.ietf.org/archive/id/draft-michel-quic-fec-01.htm...>

[3] <https://www.ietf.org/id/draft-zheng-quic-fec-extension-00.ht...>

inopinatus 13 days ago
I also aim to build services that continue to function when JS/CSS assets don’t, can’t, or won’t load correctly/at all.

As with lossy, laggy, and slow connections, this scenario is also more common that the average tragically online product manager will grasp.

AnotherGoodName 13 days ago
>you should not assume that it's better than around 25Mbps down and 3Mbps up

It's hard to make a website that doesn't work reasonably well with that though. Even with all the messed up Javascript dependencies you might have.

I feel for those on older non-Starlink Satellite links. eg. islands in the pacific that still rely on Inmarsat geostationary links. 492 kbit/s maximum (lucky if you get that!), 3 second latency, pricing by the kb of data. Their lifestyle just doesn't use the internet much at all by necessity but at those speeds even when willing to pay the exorbitant cost sites will just timeout.

Starlink has been a revolution for these communities but it's still not everywhere yet.

danpalmer 13 days ago
I have effectively unlimited 5G data on my phone, and a 1.5Gbps connection at home, and yet, yes you should absolutely design for iffy internet.

I commute in tunnels where signal can drop out. I walk down busy city streets where I technically have 5G signal but often degrade to low bandwidth 4G because of capacity issues. I live in Australia so I'm 200ms from us-east-1 regardless of how much bandwidth I have.

It's amazing how, on infrastructure that's pretty much as good as you can get, I still experience UX issues with apps and sites that are only designed for the absolutely perfect case of US-based hard-wired connections.

13 days ago
sn9 13 days ago
Reminds me of this old Dan Luu blog post: "How web bloat impacts users with slow connections" [0].

[0] https://danluu.com/web-bloat/

esseph 13 days ago
Note:

The NTIA or FCC just released an updated map a few days ago (part of the BEAD overhaul) that shows the locations currently covered by existing unlicensed fixed wireless.

Quick Google search didn't find a link but I have it buried in one of my work slack channels. I'll come back with the map data if somebody else doesn't.

The state of broadband is way, way worse than people think in the US.

Indirect Link: https://medium.com/spin-vt/impact-of-unlicensed-fixed-wirele...

xp84 12 days ago
Why are all your maps only of the Western US? Most people live in the eastern half.

https://www.reddit.com/r/MapPorn/comments/vfwjsc/approximate...

I know a lot of the West has terrible broadband, but a not insignificant majority of that land area is uninhabited federal land -- wilderness, such as high mountains, desert, etc. By focusing on the West and focusing on maps that don't acknowledge inhabitedness as an important factor, it confuses the issue.

I'd argue it's more of a travesty that actual fiber optic internet is only available in maybe 15% of addresses nationwide, than the white holes in Eastern Oregon or Northern Nevada. One major reason I believe this is that even at my house, where I have "gigabit" available via DOCSIS, my upload is barely 20Mbps and I have a bandwidth cap of 1.25TB a month which means if I saturate my bandwidth I can only use it for 2 hours 46 minutes per month.

If you compare "things that would be possible if everyone had a 500Mbps upload without a bandwidth cap" vs "things I can do on this connection" it's a huge difference.

nottorp 12 days ago
Well yes.

I can think of at least two supermarkets where I have crap internet inside in spite of having whole city decent 5G coverage outside.

One thing that never loads is the shopping app for our local equivalent of Amazon. I'm sure they lost some orders because I was in said supermarkets and couldn't check out the competition's offers. Minor cheap-ish stuff or I would have looked for better signal, but still lost orders.

almosthere 13 days ago
Design for:

    * blind
    * def
    * reading impaired
    * other languages/cultures
    * slow/bad hardware/iffy internet
To me at some point we need to get to an LCARs like system - where we don't program bespoke UIs at all. Instead the APIs are available and the UI consumes it, knows what to show (with LLMs) and a React interface is JITted on the spot.

And the LLM will remember all the rules for blind/def/etc...

bigstrat2003 13 days ago
There are a whole lot of applications for which it makes no sense to design for other cultures. Not everyone is building something for a business which is, or might be, doing business internationally after all.

Also I think until LLMs become reliable (which may be never), using them in the way you describe is a terrible idea. You don't want your UI to all of a sudden hallucinate something that screws it up.

almosthere 13 days ago
LLMs don't hallucinate THAT badly, and if you're doing many calls for small pieces, it rarely makes those kinds of mistakes.

As far as international emitting of interfaces - yes it absolutely makes sense to do it this way. If you're asking for an address and the customer is in the US, the LLM can easily whip up a form for that kind of address. If you're somewhere else, it can do that too. There's no reason for bespoke interfaces that never get the upgrade because someone made it overly complicated for some reason.

Back in the day, AOP was almost a big thing (for a small subset of programmers). Perhaps what was missing was having a generalized LLM that allowed for the concern to be injected. Forgot your ALT tag? LLM, Not internationalized? LLM, Non-complicated Lynx compatible view? LLM

bobdvb 12 days ago
Every time you make a decision which increases the needed bandwidth, or device performance, you eliminate a portion of your target market for whatever you're doing.

There comes a point at which attempting to address everyone means you start making sacrifices that impact your product/offering (lowest common denominator), which itself can eliminates some higher end clients. Or you're spending so much creating multiple separate experiences that it significantly impacts the effort you have to put in and in business that hits profitability, or otherwise can cause burnout.

So, follow elegance, as well as efficiency, in the architecture and design to make it accessible to as wider audience as is practical. You have to think about what is practical, and what you're obligations are to your audience. Being thoughtful and intentional in design is no bad thing, it stops you being lazy and loading a 50MB JPEG as the backdrop when something else will do.

cwillu 13 days ago
> Strangely, they don't let you zoom out enough to grab a screenshot of the whole country so I'm going to look at the west. That'll get both urban and rural coverage, as well as several famously internet-y locations (San Francisco Bay Area, Seattle.)

Huh, worked fine for me: https://i.imgur.com/Y7lTOac.png

cwillu 13 days ago
Turns out the max zoom-out is based on the browser window's width: making the window narrower reproduces the issue, although ctrl-minus makes the whole continent visible again.
Zaylan 13 days ago
I’ve run into this a few times while working on projects. Even a few seconds of connection loss can cause serious issues. A lot of systems seem to assume the network is always available and always fast.

We’ve gotten used to try again later or pull to refresh, but very few apps are built to handle offline states gracefully. Sometimes I wonder if developers ever test outside their office WiFi.

13 days ago
klik99 12 days ago
This article assumes people are primarily accessing these things at home. Maybe for most apps / websites that’s appropriate but people access these things internet on phones in places where connections can be spotty, and it’s very frustrating to be driving through a dead zone and have apps freak out.

I hope people making apps to unlock cars or other critical things that you might need at 1am on a road trip in the middle of nowhere don’t have this attitude of “everyone has reliable internet these days!”

Concrete example: I made an app for Prospect Park in Brooklyn that had various features that were meant to be accessed while in the park which had (has?) very spotty cell service, so it was designed to sync and store locally using an eventually consistent DB, even with things that needed to be uploaded.

ItCouldBeWorse 12 days ago
We should design for censor obfuscation- as in the censors should not be able to grab and manipulate any system used. In that regard, ai has been a great success. Even though there are censorship systems in the prompt and in the filter, the final source of truth is not poisoned, can only with great effort be poisoned and shows itself under local interrogation.

Systems hardened against authoritarianism are a great thing. Even the taliban have mobile coverage in kabul- and thus, every woman forced under the dschador holding on to a phone, has a connection to the world in her hand. Harden humanity against the worst of its sides in economic decline. I dream of a math proof, coming out of some kabul favella.

bdavbdav 8 days ago
I’m not sure why money / earnings are stated. I live in London, UK, pay for two SIMs (due to contention everywhere) and still have horrific bandwidth in London. My folks do extremely well and have awful bandwidth due to location. Where I live, even if I were paying bargain basement for fixed line internet, it’s all FTTP so rock solid and >100mbps.

Earnings have practically nothing to do with it.

londons_explore 14 days ago
Notably, two products that work really great in bad internet are WhatsApp and the openAI API (ie. I can ask GPT4 some question, then have the internet cut out for a couple of minutes, and when a few more packets get delivered I have my answer there!)
theragra 13 days ago
Whatsapp is famous among Ukrainian war soldiers on both sides. It is the only thing that works when you have around 2 bars cell connection.

Funny that American civil service is used by militaries on both sides. At least it was used in some role during the war, bot sure about now.

tguvot 12 days ago
discord video for real time drone footage also nice
__MatrixMan__ 13 days ago
This is about high speed internet accessibility under normal circumstances. It seems like good analysis as far as it goes, but the bigger reason to design for iffy internet has to do with being able to rely on technology even after something bad happens to the internet.
nmstoker 13 days ago
Precisely! Like the person leaves their house. How is that not the obvious focal point. It's like they found great data on in the house internet and thought they'd skip the part that sadly many mobile app developers skip: most people don't stay at home and it's when they leave that unexpected outages crop up
__MatrixMan__ 13 days ago
I was thinking like... a solar flare or the government shuts the internet off, but yeah that too!
slater 13 days ago
Showing my age here, but I remember working hard in the late 90s to get every image ultra-optimized before go-live. Impromptu meetings all "OK go from 83% to 82% on that JPG quality, OK that saves 10KB and it doesn't look like ass, ship it"
genewitch 13 days ago
when i publish audio to the internet now it's all ogg 0, and tbh for 99% of the stuff i publish, you can't tell.

I like ogg 0 not only because it's fairly small, especially for "clean" audio, audio not already mp3 encoded with a bad setting, for example; also it lets me know what services to avoid spending time on, if they support encumbered (or previously encumbered) codecs but not open ones.

CM30 13 days ago
It's also worth noting that poor quality internet connections can be depressingly common in countries other than the US too. For example, here in the UK, there are a surprising number of areas with no fibre internet available even in large cities. I remember seeing a fair few tech companies getting lumbered with mediocre broadband connections in central London for example.

So if your market is a global one, there's a chance even a fortune 500 company could struggle to load your product in their HQ because of their terrible internet connection. And I suspect it's probably even worse in some South American/African/Asian countries in the developing world...

Taterr 13 days ago
I don't see many people mentioning what to me is the largest cause of slow internet. A weak WiFi or 5G signal caused by being behind a brick wall or far away from the router.

This is the only reason I know why some websites/apps perform poorly on a bad connection (Discord struggles simply load the text content of messages).

Another one is being at a huge event with thousands of people trying to use mobile data at the same time.

If nothing else I think these two cases are enough to motivate caring a little bit about poor connections. Honestly I find them more motivating than developing for whatever % of users have a bad connection all the time.

dghlsakjg 13 days ago
For the love of god, yes, design as if all of your users are going to be on a 1mbps connection that drops out for 5s every minute, because at some point, a lot of them (most of them, I would wager) will be using that connection. Often it is when you are on those connections that it is most important that your software work.

The article looks at broadband penetration in the US. Which is useful, but you need to plan for worst cases scenario, not statistically likely cases.

I have blazing fast internet at home, and that isn't helpful for the AAA app when I need to get roadside assistance.

I want the nytimes app to sync data for offline reading, locally caching literally all of the text from this week should be happening.

SpaceNoodled 13 days ago
One millibit per second might be a bit excessive. Surely we can expect more than just one bit every seventeen minutes.
ripe 13 days ago
Ha!

Your point reminded me of the NASA Mars rover deployed in 2021 with the little Ingenuity helicopter on board.

The helicopter had a bug that required a software update, which NASA had to upload over three network legs: the Deep Space Network to Mars, a UHF leg from Mars-orbiting robotic vehicles to the rover, and a ZigBee connection from the rover to the Ingenuity helicopter. A single message could take between 5 and 20 minutes to arrive...

Edit: I described this in an article back then:

https://robotsinplainenglish.com/e/2021-04-18-install.html

genewitch 13 days ago
I live in the US and use starlink - it's all i can get in my location, these days.

  Ping statistics for <an IP in our DC>:
    Packets: Sent = 98585, Received = 96686, Lost = 1899 (1% loss),
  Approximate round trip times in milli-seconds:
    Minimum = 43ms, Maximum = 3197ms, Average = 58ms
it's almost exactly 5s per 60s of loss^. has been since i got it. for "important" live stuff i have to switch to my cellphone, in a specific part of my house. otherwise the fact that most things are usable on "mobile" means my experience isn't "the worst" - but it does suck. I haven't played a multiplayer game with my friends in a year and a half - since at&t shut off fixed wireless to our area.

oh well, 250mbit is almost worth it.

^: when i say this, i wasn't averaging, it drops from 0:54-0:59, in essence, "5 seconds of every minute"

chung8123 12 days ago
What are good ways others are testing for iffy internet?

Dropped packets? Throttling? Jitter?

I am trying to figure out if there are good testing suites for this or if it is something I need to manually setup.

pluto_modadic 12 days ago
amtrak /s (that or hiking someplace)
lukeschlather 13 days ago
> However, it's also worth keeping in mind that this is a map of commercial availability, not market penetration. Hypothetically, you could get the average speed of a US residential internet connection, but the FCC doesn't make such a statistic available.

It's actually worse than this. Companies will claim they offer gigabit within a zip code if there's a single gigabit connection, but they will not actually offer gigabit lines at any other addresses in the zip code.

genewitch 13 days ago
it's worse than this; you can't get grants for deploying a wireless ISP if there's any provider in a gerrymandered area if that provider provides ~1.5mbit, as "that area is served" by "broadband."

per the USDA (for example).

GuB-42 13 days ago
The short answer is yes, and there are tools to help you. There are ways to simulate a poor network in the dev tools of major browsers, in the Android emulator, there is "Augmented Traffic Control" by Facebook, "Network Link Conditioner" by Apple and probably many others.

It is telling that tech giants make tools to test their software in poor networking conditions. It may not look like they care, until you try software by those who really don't care.

purplezooey 13 days ago
This was table stakes not long ago. There seems to be an increase in apps/UIs blaming the network for what is clearly poor performance on the backend, as well.
divbzero 12 days ago
I have fiber at home and at my office, but when I’m out I appreciate sites like HN that work well on unreliable or congested cellular/Wi-Fi.
drawsome 12 days ago
Resiliency and adaptability is awesome.

The phone is connected to the car on Bluetooth. The user shuts off the car. The call continues without delay.

While there are so many more features that the phone could provide, staying connected during the call seems essential. However, I’m sure this wasn’t part of the first release of the app. But, once they get it to work, it is fucking magic.

awkward 13 days ago
It's crazy to me that almost all new web projects start with two assumptions:

- Mobile first design

- Near unlimited high speed bandwidth

There's never been a case where both are blanket true.

amelius 13 days ago
Internet providers: Maybe we should provide faster internet for our rural users.

Programmers: Let's design for crappy internet

Internet providers: Maybe it's not necessary

sneak 13 days ago
> Terrestrial because—well, have you ever tried to use a satellite connection for anything real? Latency is awful, and the systems tend to go down in bad weather.

This isn’t true anymore. Starlink changed the whole game. It’s fast and low latency now, and almost everyone on any service that isn’t Starlink has switched en masse to Starlink because previous satellite internet services were so bad.

tonyarkles 13 days ago
You're right most of the time. I have had a 99% "unnoticeable" experience with Starlink in rural Canada. I definitely still experienced rain fade during heavy rain storms and occasional clear-sky blips for 30s-2min or so. Vastly superior to anything else I've used for Internet access in remote areas for sure, but not perfect. I have also experienced longer-term (30 min or so) service degradations where the connection stayed up but the bandwidth dropped to ~10Mbit/1Mbit.

Most of the time no one would notice. For some applications it's definitely something that needs to get designed in.

gwbas1c 13 days ago
That's very similar to my experience with Comcast in downtown Palo Alto in 2010. A 99% "unnoticeable" experience, and then a multi-day outage caused by a massive storm.

I still occasionally get blips on Comcast, mostly late at night when I'm one of the few who notices.

gwbas1c 13 days ago
Yeah, I had to double-check the date when I read that. Cost aside, everything I've heard about Starlink puts them "on par" with cable. (IE, not exactly equivalent, but certainly in the same league.)
b0a04gl 13 days ago
been quietly rolling out beacon-based navigation inside metro stations in bengaluru. this post is about the pilot at vidhana soudha {https://www.linkedin.com/posts/shruthi-kshirasagar-622274121...}. i had a role to contribute in the early scoping and feedback loop. no flashy tech, just careful placement, calibration, and signal mapping. real work is in making this reliable across peak hours, metal obstructions, dead zones. location precision is tricky underground, bluetooth’s behavior shifts with crowd density. glad to see this inching forward. bmrc seems serious about bringing commuter-first features to public infra
madeofpalk 13 days ago
> What if that person is on a slow link? If you've never had bad internet access, maybe think of this as plane wifi

Loads of people are on "a slow link" or iffy internet that would otherwise have a fast internet. Like... plane wifi! Or driving through less populated areas (or the UK outside of london) and have spotty phone reception.

paulmooreparks 13 days ago
What I find surprising is that this article really only discusses US Internet (to be fair, it states as much at the end of the article). If we're designing anything for the Internet, we should assume worldwide distribution except in special cases, no? That definitely means assuming iffy Internet.
metalman 14 days ago
iffy internet and iffy devices, as what works with a good signal, can go haywire with a few settings not quite right. I run exlclusivly from mobile internet, two phones, one is serving as the primary data conection for both and recently figured out that the way the wifi was configured was contributing to the signal dropping, but only in rural areas with a weak cell signal on busy towers, it took some experimenting to get things to work reliably. But there are still a lot of places where the signal comes and goes, so useing a phone as a local only device is normal, or as a degraded device with perhaps just voice and text...perhaps not.
MatthiasPortzel 14 days ago
Upvoting not for the surprising fact that North Dakota has great gigabit fiber.
LAC-Tech 12 days ago
I don't think most developers are capable of this. Call me elitist, but the concept of data from the network as being qualitatively different as data in memory is just foreign to most people.
scumola 13 days ago
mosh is awesome for ssh over iffy connections
v5v3 13 days ago
You can also run tmux on the remote server in detached mode, so disconnections are tolerant.
esseph 13 days ago
That's just a tiny feature of it, and not even the most important.

Intelligent local echo. Did you type that char? How many times? Are you sure? Now you never have to guess..

UDP based means avoiding Path MTU problems.

Connection "roaming" and auto connect, etc.

Really, really cool. I wish mosh was everywhere :/

0xbadcafebee 13 days ago
I have a Samsung Galaxy S10e, and a ThinkPad T14s Gen4 (AMD). And stable internet. Every time I search Google on the phone, typing input into the search bar lags for ~20 seconds, so badly that the letters randomly jump around in the text box (away from where the cursor is). It happens on the laptop too (to a lesser extent) when I'm on battery with power saving.

When I complain about this, I get downvoted by angry people. They blame me for using "old" or "buggy" devices (they're not that old or slow), and blame my internet connection (it's fast and stable). Is it the CPU? The bandwidth? Latency? Some weird platform-specific bug? Who knows. But if every other web page I visit does not have this problem, then it's not my device, it's the website's design.

Whenever practical, you should design for efficiency. That means not using more resources then you have to, choosing a method that's fast rather than slow, trying to avoid unnecessary steps, etc. Of course people will downvote me for saying that too. Their first comment is going to be that this is "premature optimization". But it isn't "premature" to pick a design that isn't bloated and slow. If you know what you are doing, it's not hard to choose an efficient design.

Every year software is more bloated, more buggy. New software is released constantly, but it isn't materially better than what we had decades ago. New devs I talk to seem to know less and less about how computers work at all. Perhaps the enshittification of technology isn't the tech itself getting shittier, as it can't actually make itself worse. In an industry that doesn't have minimum standards, perhaps it's the people that are enshittifying.

nicbou 13 days ago
I live in Berlin and I travel a lot. Some frequent problems include:

- Minutes-long dead spots on public transit, even above ground

- Bad reception in buildings

- Bad wi-fi at various accommodations

- Google Maps eating through my data in a day or two

mschuster91 12 days ago
Yes. Go to Germany and travel from any large urban area to the next and you'll see why - it's a meme by now that coverage on trains and even Autobahns is piss poor.

And no, geography is not an excuse. Neighboring Austria has same geography as Bavaria, and yet it is immediately noticeable when exactly you have passed the border by the cellphone signal indicator going up to full five bars. And neither is money an excuse, Romania - one of the piss poorest countries of Europe - has 5G built out enough to watch youtube in 4k on a train moving 15 km/h with open doors to Sannicolao Mare.

The issue is braindead politics ("we don't need 5G at any remote milk jug") and too much tolerance for plain and simple retarded people who think that all radiation is evil.

pluto_modadic 12 days ago
if you want to /design/ a website, every KB should count. Needlessly including huge bits of clunky, flakey, extra heavy bits and huge images or fancy videos is.... bleh!
CommenterPerson 12 days ago
Yes yes yes we should. Bloated pages are a symptom of Enshittification. When I try to buy something on Amazon there's so much crap, menus that drop down on hover, that I just close and go away. Or search Amazon via Duck. Also part of the bloat everywhere is the unconstrained tracking and surveillance. .. Design benchmark should be lightweight pages like HN and Craigslist!
pier25 13 days ago
How does the US infrastructure compare to the rest of the world?
grishka 13 days ago
What really grinds my gears is websites with news/articles that assume that you have a stable fast internet connection for the whole duration of you reading the article, and so load images lazily to "save data".

Except I sometimes read articles on the subway and not all subway tunnels in my city have cell service. Or sometimes I read articles when I eat in some place that's located deep inside an old building with thick brick walls. Public wifi is also not guaranteed to be stable — I stayed in hotels where my room was too far from the AP so the speed was utter shit. Once, I loaded some Medium articles on my phone before boarding a plane, only to discover, after takeoff, that these articles don't make sense without images that didn't load.

Anyway. As a user, for these kinds of static pages, I expect the page to be fully loaded as soon as my browser hides the progress bar. Dear web developers, please do your best to meet this expectation.

jagged-chisel 13 days ago
Yes. And no internet.
13 days ago
m3047 12 days ago
Focuses on the contiguous US States. It gets more interesting when you're accessing resources not located in North America / Western Europe. It gets even more interesting when neither you or the resources are located there.

I don't quote the following to discount what the article is saying, I think it is what the article is saying:

> This may or may not be OK for your market—"good internet" tends to be in population centers, and population centers tend to contain more businesses and consumers.

and this:

> That said, I'm deliberately not making any moral judgments here. If you think you're in a situation where you can ignore this data, I'm not going to come after you. But if you dismiss it out of hand, you're likely going to be putting your users (and business) in a tough spot.

RugnirViking 13 days ago
at the very least consider it. It makes things better for everyone, highlights reflow messes as things load in etc
loog5566 13 days ago
I am almost always on 5G or starlink.
dfxm12 13 days ago
Yes. Assume your users have a poor or metered connection. I don't want unnecessary things (like images) to load because it takes time, eats at my data quota and to be frank, I don't want people looking over my shoulder at media on my phone (especially when I have no idea what it is going to be). This is especially true for social media (and the reason I prefer HN over bluesky, reddit, etc.).
jedberg 13 days ago
This doesn't show the whole picture. YEs, I have super reliable high speed internet in my house. But I do about 1/2 of my interneting on my mobile phone. And despite living in Silicon Valley with 5G, it's totally unreliable.

So yes, please assume that even your most adept power users will have crappy internet at least some of the time.

1970-01-01 13 days ago
Yes, because Wi-Fi 7 and 5G still isn't anywhere near Ethernet in terms of packet loss.

New headline: Betteridge's rule finally defeated. Or is it?

rkagerer 14 days ago
Yes.

Next que...<loading>

Xunjin 12 days ago
Your comment will probably get flagged, but take my upvote, as this is a good/constructive joke.
RajT88 13 days ago
Yes.
13 days ago
lo_zamoyski 13 days ago
We can avoid the problem simply by employing better design and a clear understanding of the intended audience.

There is no need or moral obligation for all of the internet to be accessible to everyone. If you're not a millionaire, you're not going to be join a rich country club. If you don't have a background in physics, the latest research won't be accessible to you. If you don't have a decent video card, you won't be able to play many of the latest games. The idea that everything should be equally accessible to everyone is simply the wrong assumption. Inequality is not a bad thing per se.

However, good design principles involve an element of parsimony. Not minimalism, mind you, but a purposeful use of technology. So if the content you wish to show is best served by something resource intensive that excludes some or even most people from using it, but those that can access it are the intended audience, then that's fine. But if you're just jamming a crapton of worthless gimmickry into your website that doesn't serve the purpose of the website, and on top of that, it prevents your target audience from using it, then that's just bad design.

Begin with purpose and a clear view of your intended audience and most of this problem will go away. We already do that by making websites that work with both mobile and desktop browsers. You don't necessarily need to make resource heaviness a first-order concern. It's already entailed by audience and informed by the needs of the presentation.

jekwoooooe 13 days ago
Something that is missing is… who cares? If you have bad internet why assume the product or page is for you?